Showing posts with label Crimson Fists. Show all posts
Showing posts with label Crimson Fists. Show all posts

Wednesday, 17 April 2013

Terminator Librarian

A few quick pics of the terminator librarian for my Crimson Fists force.

Went with the force axe (taken from one of Calgar's honor guard) over the stave purely for the AP2.
Playing with the force stave had the advantage of the high strength, something I thought would synergise with the thunder hammers in the unit he runs with (5 assault terminators).  Instead it left him wounding easily but unable to punch through the armour of the threats he'd be up against and the promise of consussing a foe at I5 is just too unlikely, so best make what few attacks he has count at AP2 and trust in the 2+/3++.

Painting wise, pretty straight forward with very basic techniques used throughout.  The eyes an hood were an attempt at lighting effects but end up looking a bit messy and like he's wearing eye liner.  As I was listening to Adam and the Ants while painting, this seems appropriate though.

Thoughts always welcome.




Wednesday, 29 June 2011

Marines

To prove I have other forces my Crimson Fists took to the field against Orks tonight with a 2/1 loss on objectives.  Still like the force and think differences in how I used them could have made a difference, but fun to play as at least with lots of options and maneuverability.

HQ - Kantor
Troops - 2 x 10 man tac squads with razorbacks, melta and missile + sarge with power fist
Elites - sternguard squad in a razorback acting as Pedro's squad
6 man terminator assault squad with thunder hammers and storm shields (might swap a couple to lightning claws)
1 dread with assault and missile launcher
Fast - 10 man assault squad with power fist
2 x landspeeders with multimeltas and heavy flamers.

Fast force with no long range hitting power but lots up close.  Kantor turns even standard marines into a close combat choice by giving everyone within 12 an additional attack so assault terminators, sternguard and assault marines are pretty hard hitting with his motivational presence.  The land speeders run interference and snipe targets whilst the terminators advance on the largest threat and soak fire.  Seems to work OK though some weaknesses and gaps, still nice fast force that can deliver fire where its needed and assault when it isn't enough (even took a few Orks out in assault phase).

Biggest weakness?  'bunker' squads designed to soak wounds can really stall this army as aside from the hammers there isn't anything to reliably overcome feel no pain and multiple wounds but at least it has the speed to avoid these if needed.  And with a loss to the army's record how can anyone doubt their efficiency?

Saturday, 18 June 2011

Smoke Plumes and Wrecked Vehicles

I've been wanting for a while to make terrain that adds character and story to a battlefield, something that gives the feeling of a battle in motion.  Burning fires and the smoke from exploding ordanance or mines stick in my mind as something I'd like to try representing.  The smoke plume from a burnt out vehicle especially as all to often a tank is destoryed and removed with little or no evidence it was even on the field to begin with.

There are two types of feature i'm interested in then, small scale plumes from a single explosion or 'burst' and longer, ongoing fire effects.

Starting with the former I used tree foliage flock (I used autum folliage of reds and orrange so the red could show through), several strips of wire, a small coin (a penny) and a round base.  the wire strips were cut to around 20cm in length.  Double the strips back on each other and wrap them round eachother to make a shape about 10cm in height.  One end coil into a stand and glue onto the coin using supper glue or hobby tack (I used PVA which works too).  Glue the coin onto the round base and leave to set dry.  for more stability you can lump modelling putty over the top of it all to set the wire in.  Top tip is to absolutley make sure its all set before moving on, if it somes off the base its a pain to reattach latter.

Liberally spread PVA along the entangled wire and attach small clumps of folliage.  A good technique is to take a strip of folliage and wrap it arround the wire, working your way up untill the whole thing is covered.  Keep pressing it all tight against the wire and add more to any sections showing.

Once dry use black spray paint and aim downwards, not hoping to cover it all but covering the top and side surfaces leaving the underside (reds) free to show through.

The second kind of plume is an ongoing fire like that from a burning vehicle.  I found a guide online suggesting using LED tealights and pillow stuffing.  Both are available at hobbycraft in the UK for about £2 each.

To build takes less than a minute but does need a glue gun.  Run the glue around the sides and tip of the tealight.  Grab a handfull of the stuffing and shape into a column or plume.  Force the plume into the glue and add glue to compress or shape it till yo have a natural, near vertile plume of smoke.  Again, spray with black plaint from verticle focussing on the top of the plume leaving the base more white and clear.  Once dry simply place on the wreched vehicle and turn the light on.

Bloodied but unbowed the Crimson Fists 1st company continue to advance
The Razorbacks explode under focused fire from mortar and artillery
1st Company Veteran strides through the remains of his transport shrugging of ordanance as he advances
By making larger or smaller blumes you can represent wrecked sponsons or add a collection directly onto the field to show a dangerous terrain minefield or just burning wreckage from earlier in the battle.  Makes a good scenic backdrop and will have to see how it works in game