Showing posts with label infinity. Show all posts
Showing posts with label infinity. Show all posts

Tuesday, 13 September 2011

Terrain - Industry

After completing the first stage of a fairly mammoth project (which I will get around to writing about one day) I decided to take a bit of a break and focus on something else for a while.  I really enjoy making terrain and with the cost of the hobby find it a cheap way to indulge my desire to model and paint that results in something useful that I can always put on the table.

A while back I made some industrial terrain and I generally feel that themed tables offer the greatest aid to an evocative game as it gives a visual context for the battle to take place in.  Modern way after all is rarely fought in a featureless landscape but instead around vital objectives, roads, manufacturing plants and power stations etc.  I recently attended the WH40k doubles tournament at Warhammer World, a great venue and somewhere that has often felt like the centre of the hobby to me.  I have in the past enjoyed wandering around the tables not looking at the armies but the tables themselves marvelling at the evocative landscapes and depth of creativity in capturing the look and feel of the 40k universe in pieces of scenery and whole battlescapes.

My recent trip was a bit of a disappointment in that as the terrain was perfectly serviceable but was ultimately bland and uniform.  This is often essential at a tournament but it doesn't serve to really create an atmosphere or a mood for the game to be played which to me is like having an action movie without the sound on.

As one piece of terrain is almost identical to another piece in the current rules (the only exceptions being how much space does it take up and does it block line of sight) it seems strange that there can't be a wider variety of pieces in a place with such available creativity and talent.

The terrain I built is from an old Bisto tube and several feet of pluming pipe with a few connectors and that’s pretty much it.  The grate of the drain is from hobby craft (the jewellery section) with notices and the slime modelled from green stuff.  The slime is just plain green stuff stretched and pushed into the pipe to give the appearance of flowing before being gloss varnished.  The green flock is to match the realm of battle I own but for a more 40k look could go for gravel burnt out and charred around the site.  I've covered rust in a previous post (way back in March) and had to check myself the best way to get the effect right.

A long low piece of terrain it’s useful as a piece that doesn't block line of sight.  An example of such an additional rule could be - any shot blocked by the terrain can attempt to penetrate against AV12.  If successful roll a dice 1-2 the terrain becomes dangerous as toxic chemicals pour out, lasts till end of game. 3-6 places the large blast template anywhere in the terrain, models at least partially covered must take a toughness test or suffer 1 wound (armour saves may be taken as normal) as clouds of noxious gas are released, no further effect.

These are made up on the spot and no doubt need some more work but what they do is cause the models to interact with the terrain.  When playing computer games we all know its a pretty bad idea to shelter behind a fuel drum, by doing this the game makes us assess the situation more carefully and interact with the battlefield a bit more.  Introduced into tabletop games this has the potential to slow the game (or discourage cover forcing units even deeped inside transports, and I'd have to appologise now to Tyranid players) but also the potential to make more vivid battlefields and encourage imagination in the scenery presented.

Friday, 1 April 2011

Painting Desk

The never ending list of things to paint has been substantially expanded this month.  40k is still the mainstay with 4 Sternguard and Pedro Kantor on the list but they have been joined by models from a few other systems and sculpters.

Firestorm Armada from Spartan Games http://www.spartangames.co.uk/firestorm_armada.htm has been slowly expanding their range with some great additions.  Don't let the home page put you off, there are some great models in this range and the Templar Heavy Cruiser is in dock for a paint job.

Next up are two models from the Infinity series.  A range of sculpts are available with themes from modern Military to futuristic ninja and samurai (and the occasional anthropmorphic cat nurse, not their finest model) http://www.infinitythegame.com/infinity_ENG/

Sculpt quality is generally good but they will need some infilling with modelling putty to smoth lines prevent gaps.

Warmachine features next http://privateerpress.com/ (probably the best website with lots of information, painting tips and pics of the range) with a small Khador battleforce.

The jacks have a pleasingly solid and heavy look with a surprising amount of versatility to their pose and position (especially if your willing to make minor adjustments to the sculpt).

 The metal minatures are generally excellent with some showing great dynamism and character, the fluid motion of the dog in mid leap is probably one of the best models I've seen in years (though some green stuff is needed to smooth out joins in places.



The model demanding immediate attention though is the Gamesworkshop metal miniature http://www.games-workshop.com/gws/ Pedro Kantor. 




A great metal miniature easy to assemble with just flash needing clipping off (though the banner pole can be tricky just drill into the backpack a hole the width of the pole and glue to in place).  Not as much of a centre piece model as other chapter masters Kantor has a solid apperance that suits placing him among several squads, leading from the middle.